Air. The height of a player's jump. In context: "She had a lot of air on that shot" or "There was a lot of air under his kicks". See Hops, Hangtime, Ups, Vert.
Air Ball. A missed shot that does NOT hit the backboard or rim.
Alive. The status of the ball when the game is on and when the game clock is running.
All Ball. Used to describe a clean block. It's noteworthy that the hand is considered part of the ball.
All Day. Said when a player is able to make shots consistently.
All you! Yelled to a player on fast break to let them know they are alone and to finish their attack.
Alternate Hand Dribble. A change of dribbling hand often caused by a required change in direction of travel. Aka Cross-Over Dribble.
Arc. May be the trajectory of the ball during a shot or a term used to refer to the 3-point line.
Balance. A player's stable stance. Also the spacing of players on the court (Floor Balance).
Ball Movement. How the ball is passed on offense. A team may be said to have good ball movement.
Ball's Alive. The game is starting.
Ballside. The side of the forecourt where the play is. Aka Strongside or B-Side.
Baseball Pass. A pass that is thrown much like throwing a baseball. Typically a long pass.
BEEF. An acronym used to remind a player of the mechanics involved in making a shot properly. Balance, Elbow, Extension, Follow through. In some regions/countries it's Balance, Eyes, Elbow, Extension, and Follow through (thank you Steve Nash).
Block. Either a shot that is tipped /swatted away or the larger and hash mark along the paint and nearest the baseline..
Block-and-Trap. A phrase used to describe the mechanics of a catch where the blocking hand stops the ball's progress and the trap follows by preventing the ball's escape by the hand being on the opposite side of the blocking hand.
Body-up. To body-up is to get very close and physical on defense. See Belly Up, Face Guarding or Building Out.
Bonus. Where a team has accumulated enough team fouls to allow the opposing team one or two shots at the foul line. Often after seven team fouls the non-fouling team will get one freethrow and after ten team fouls will get two freethrows. Referred to as a Bonus Situation.
Bounce Pass. A pass that is bounced off the floor and to a player from your team.
Brush Screen. When an offensive player is able to drive his defender into fellow player JUST enough to slow up the defender.
Butter. A shot that is made without seemingly little effort and goes in without touching the rim or backboard. Short for "As smooth as butter". (Thanks Derek Vanat - Lamoille HS Boys Varsity 2010).
Catch Fake. Where a player who realizes that their defender doesn't see the ball pretends there's been a pass to them in order to freeze their defender and take them out of the play.
Chucker. A player who always shoots and rarely passes. See Ball Hog, Gunner.
Court General. The playmaker on a team- usually the point guard so called because they will often direct other players as to where they need to be or what they need to be doing.
Control Dribble. A moderately-paced dribble used when a player engages the defense and is characterized by a lowered body stance with bar arm out.
Controlling the Boards. Where a team gets most of the rebounds on offensive or defense.
Cross-Court Pass. A pass from a player on one side of the court to the other often in the form of a n overhead, skip pass.
Crossover Step. A change in direction move where a player with the ball will make his first step cross in front of him. Example; Stepping to the left with the right foot.
Crow's Hop. A quick, two-footed jump shot.
Cutter ! Yelled by defensive players to their team mates to warn them of a cutting offensive player that is out of the field of vision of their team mates.
Cut-and-Fill. An attacking teams movement pattern used in a continuity or motion offense where the gap created by an offensive player is always filled by a team mate.