Wednesday, May 27, 2009

Terms G - I

Garbage Picking. Where a player will linger or hang back to get a long pass for an easy shot.
Getting the Roll. Where a bad shot goes in because of the spin (roll) of the ball. See Shooter's Bounce.
Getting your Dogs Down. Planting your feet or establishing position often to bump a cutter or to absorb impact from an attacking player in hope of being displaced thereby forcing the attacking player to be called for an offensive foul.
Gilmore. Verb. Used to describe legally causing an opposing player to fall on his backside by some deft maneuver. In context: " I Gilmored his ass".
Give-and-go. Where a player who has the ball passes to a team-mate and makes a quick cut to basket for a pass from the same team-mate and then goes in for an easy lay-up.
Goaltending. A violation where the ball that is on it’s downward trajectory is blocked or touched. If the net or rim is touched by a defender while the ball is on it’s shot trajectory it also qualifies as the same violation. The basket award will be automatically given to the shooting team.
Godzilla Stomp. When a defender suddenly stomps their foot and pretends to attack the dribbler to get the attacking player to pick up their dribble. This most often occurs on a fast break and when a defender is outnumbered.
Going Deep. When at least one player must run all the way back quickly to defend in when possession changes.
Good Hus! Good hustle. See Hus Bus.
Guard. To defend. Also a player position; either a point guard (aka a #1) or a shooting guard (aka a # 2).
Gunner. A player who shoots often. See Ball Hog, Chucker.
Hack. A shooting foul that involves the contact by a defender with an opponents forearms when they have the ball. Foul is known as "getting hacked"
Handcheck. A violation where a defender uses their hand to push off an attacking opponent.
Handles. When a player has good handles she has good ball-handling capabilities.
Hangtime. How long a player is in the air after jumping.
Hedging. A defensive gamble where a defender will position themselves in a slightly disadvantageous spot in order to close a seam to prevent a dribble or pass penetration. Hedging also includes "showing over a screen" where a defender will pretend to switch while their teammate is screened. See Help-and-Recover.
Help and Recover. Similar to hedging except that it’s more specific to dribble penetration.
Helpside. Side of the forecourt with the ball.
Helpside Defense. A type of Man-Man defense where the purpose is to force the ball to a sideline or corner, cutting the forecourt in half while denying all passes. An imaginary red line divides the paint in half and is used by defenders as a reference for their positioning. Also refers to defenders on the non-ball side of the forecourt.
Hesitation Dribble. A kind of dribble much like the change-of-pace dribble used to fake out or freeze the defender. The difference is that you throw a head or body fake at the last possible moment.
High-Low. A post player maneuver where one low post player will cross over to the elbow area of the paint on the same side as their fellow low post player.
High Pivot Foot. Foot that is closest to the half-court line. Sometimes aka the Outside Pivot Foot. (Thank you Coach Haynes -Basketball Australia).
Hook Bounce. A bounce pass that is hooked around a defender. Aka. Step-around pass.
Hook shot. THE most successful shot in basketball but the most rarely used. One version, the sky-hook, is almost impossible to defend against. See Jump Hook, Sky hook and Baby Hook.
Hops. Height of jump. In context; he had good hops.
Hus Bus !. Said by a coach. Short for “hustle your bustle!”.
In and Out Move. When a driving player performs a side to side “V” dribble to freeze a defender. Effectively, they pretend they're going to perform a cross-over dribble but bring the ball back to the same side as the dribbling hand midflight of the faked cross-over.
Inbound Violation. You can’t step on or across the baseline or sideline while in-bounding before you’ve thrown in the ball. Conversely, it’s a foul if you reach across the baseline to grab the ball from the in-bounder. Note: If an inbounder makes the mistake of putting the ball over the the vertical plane of the baseline, then the defender can grap it as it's considered to be in play.
Inbound play. Putting the ball into play from behind the sideline or baseline. Remember; the referee must give you the ball and show you the imaginary mark on the floor that you need to respect by standing over. Another important thing is that once he gives the ball to you, you have 5 seconds to throw the ball into play, so don’t accept the ball from the ref until your team is set up with an in-bounding play. You also can step back as far as you want within the imaginary 3-foot width given by the ref. See B.O.B. and S.O.B.
Incidental Contact. When two opposing players collide when both pursuing the ball. Most referees will allow the game to go on.
Inside Pivot Foot. Foot used for pivotting that is closest to the center of the court.

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