Ready Position. The position assumed by a player who has just received a pass or a rebound. Aka. Triple Threat Position (Thank you Steve Nash).
Rebound. Where a player retrieves the ball on a missed shot as it comes down. It can be the other teams shot (defensive), one of your team-mates shots (offensive), or your own shot. Also a recorded statistic.
Relative Motion. The cadence or tempo at which the game is being played by both teams. A Spark Plug player will find a way to break this rhythm and work within it.
Reset. When a set offensive play (as opposed to a continuity offense) fails or breaks down the five offensive players position themselves to the begin the play again. A coach or point guard will yell "reset !" when they see the breakdown.
Reverse Pivot. Where a player turns/rotates around their planted foot, away from the direction they are attacking.
Rimout. Where a shot will enter the cynlinder, rattle around, and bounce out.
Shooter's Bounce. Where an imperfect shot gets a lucky bounce and goes into the basket. See Getting the Roll.
Shot Selection. Where, when, and how a player makes a shot. It is often said of a player who takes good, well considered shots that they have "good shot selection".
Shut Down. Where a player or a team defends so well that they prevent opposing players or teams from scoring.
Screen. See Pick.
Screen-and-Roll. See Pick-and-Roll.
Scrimmage. An unofficial practice game.
Second Shot. A shot immediately following a missed shot. Aka Second Effort, Put-Back, or Stick-back.
Second Effort. See Second Shot, Stick-back, and Put-back.
See Ball ! Yelled advice to players who don't appear to know where the ball is on the court. See Turn and Face.
Seeing the Floor. The ability by some players to quickly comprehend players positions on the court to help them attack or defend. See Court Vision.
Offset Screen (Staggered Screen)
Shirts-and-Skins. A method used to divide teams whereby one team wears shirts while other does not. (Thanks to Ken Huen -San Diego State 1965-68 player and school game scoring record setter)
Shooter! Yelled by defenders to identify an attacking player who is making a lot of shots or just likes to shoot alot or is about to shoot.
Shuffle. A type of defensive footwork. Aka. Slide, Step-Slide, and Big-to-Bigger footwork.
Shuffle Offense. A form of continuity offense and a predecessor of the Flex Offense.
Sikma Move. A low post move made famous by Jack Sikma (Sonics) and is characterized by a posting up, a catch, a reverse pivot, and a jumpshot.
Six-Man Rotation. A substitution strategy where coaches will use only the first six players on his bench.
Sky-Hook. A shot characterized by a step into the paint, after receiving the ball with back to the basket at low post, a rotation around that foot, and an extended arm and hand that arcs the ball over the defenders. Made famous by Kareem Abdul-Jabbar.
Smart Foul. The purposeful foul used to get get a poor foul shooter to the foul line, set a tone for a game, or to prompt a change in posession.
Soft Roll. Where the ball, for reasons of ball rotation, angle, trajectory, will roll into the basket when it appeared that it could have gone either way. See Getting the Roll, or a Shooter's Roll.
Spacial Awareness. Knowing where you are relative to your position on the court, the ball, and other players. Aka. Kinesthetics.
Speed Dribble. A fast, high dribble used to move the ball up the court quickly usually in transition.
Split Line. Imaginary line that divides the forecourt in the long (North-South) direction, used to teach Helside defense (Thank you Coach Haynes-Basketball Australia).
Splitting the Post. An organized attack often where a pass will go to a post player positioned on the free throw line. Then the two wings will curl around the high side of the post player one after the other. The post player has the option of handing off the ball to either or to turn around and shoot.
Spot-up Jumper. A jump shot made from a specific spot on the floor usually because it's often a favorite spot for a particular player or team.
Staggered Screen. A double screen set up for drive to the basket. The attacker has the option of using one or both screens. Sometimes called an Offset Screen.
Stop. When used in the expression "Getting a stop" it means that a team was able to defensively prevent their opponents from getting a basket. Normally used when there is a need to break the offensive team's tempo or run of baskets, often at the end of a game or in an intense game situation.
Stride Stop (or 1-2 Stop). As the ball is caught and the receiving player has jumped to the ball in-flight, their feet land in a quick one-two cadence as they square to the basket.
Subbing In. Bringing in new players to replace tired ones or ones in foul trouble.
Switch the Wings. Where wing or shoulder positions swap sides.